Glyphs are almost always located on the giant leaning pillars. Interface with either of the two Remnant Consoles on the outer edges of the monolith to activate pillars that can get Ryder higher to the glyphs. In order to activate this monolith you’ll need to find two glyphs. Regardless of how you do it, you’ll need to eliminate the enemies (as Peebee said earlier, target the Assemblers first) before you can engage with the monolith. Since they aren’t hostile when you first approach you can use that time to set up a more tactical attack, or you can run in guns blazing. That is, they’re not until an Observer scans you and they all focus their lasers on your position. Remnant are positioned all around the structure, but they’re not hostile. Peebee has been investigating the site for awhile and asks the Ryder doesn’t interfere.Īpproach the second monolith. Just as Ryder goes to interact with it, they’re tackled by an asari. Ascend, and use your scanner to find a glyph. One of them has scaffolding by it that makes the structure easier to climb. Before you touch the control panel marked by the nav point, climb the lower leaning pillar above the panel. There’s a few new things that’ll earn give you some good Research Data. Once you’ve arrived at the tower go ahead and take out your scanner. Follow the road that leads out of Promise for an easy route to the structure sending the signal. Hop in the Nomad and follow the nav point on the map to discover what’s emitting the strange signal. Not only do they fix any damage done to the Nomad, Ryder, and restock all your ammo, but they also serve as a call station for new Nomad, are fast travel points, opening new mining zones, and allow you to change your loadout. Run to it, then you’ll be able to get the Nomad with the code you received from the Forward Station.įorward Stations are incredibly important. Scan it to unlock a Forward Station drop point. With the power restored follow the nav point to the crate just north of the Tempest. SAM confirms that the Pathfinder team does need a vehicle to get around due to Eos hostile environment. With the kett gone he’ll let you in and recommends you find a vehicle to get around Eos.Īctivate the power control in the power relay station, then SAM reports he found a structure similar to the one Alec used on Habitat 7. Defeat the Kett that drop in by the power relay station, then get back to Clancy. Scan the pylon the jump up the scaffolding to fix it. Clancy activates the generators, and all Ryder needs to do is turn them on. He’s shut off the power to avoid a kett patrol, but Ryder needs that power on anyway. Interaction with the console to find Clancy Arquist. The log is incomplete, so Ryder needs to visit the power relay station for more information. Inside you’ll find a lot of containers, so be sure to look around and collect items you can sell later.Īctivate the console when you come to it. Use it on the door to gain access to the other pod. Follow the nav point to a data pad in another pod with the code. The door has power, but you need a code to open it. Your first task is to get the power back on. Reports reveal that Eos’ colonization failed due to storms from the Scourge and hostile presence. Select the landing zone to touch down on Eos. Examine the planet to find that it also has atmospheric manipulation like Habitat 7. The galaxy map opens, and now Ryder can visit the Pytheas system housing Habitat 1, Eos. Enter the bridge and you’ll meet Kallo Jath, the Tempest’s pilot. Before the Tempest takes off Vetra gives Ryder a brief tour and quick introductions to the crew. Vetra quickly deals with the issue and then the Tempest is free to go. Before they can leave, though, Director Addison wants a complete report. As they approach they’re greeted by Vetra Nyx, a female turian gunner and all around specialist. Board the Tram and select the Docking Bay.Ĭora joins Ryder on the tram, and together they get a good look at the Tempest, Ryder’s ship. Once you’re done in there you’re ready to visit your ship. There’s a lot you interact with and collect (including a model of the Normandy!) so we highly recommend you make a stop inside. Once you’ve chosen one that fits your playstyle, exit the room and head left down the hall to Alec Ryder’s room. After you get done with your initial conversation you can reconfigure Ryder’s Profile.
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